Education 3.0
Having been there and done that, as I now peep ahead, and try to envision what learning will become in the future, some strange images start to appear before me. I will try and share those in this blogpost.
Before
I talk of the future, a quick recap of the past. I feel there have
primarily been two major versions of education system in man's entire
journey. Mankind is a recent arrival on this planet, and for the
approximately 2 or 3 lac years that we have been around in more or less
this modern format (homo sapiens, erect posture etc.), our primary
method of education was "Observe, Repeat, Inculcate".
The seniors would hunt, forage or gather, and the juniors would look with interest. Then they would try. And fail. So they would look at the seniors again. And try. And maybe succeed. This method - Observe, Repeat, Inculcate - is what I call mankind's Education System ver 1.0.
The seniors would hunt, forage or gather, and the juniors would look with interest. Then they would try. And fail. So they would look at the seniors again. And try. And maybe succeed. This method - Observe, Repeat, Inculcate - is what I call mankind's Education System ver 1.0.
The key features of this version 1.0 were -
- Unstructured learning experiences - nobody would "instruct", kids would just learn
- Holistic learning experiences - the processes were totally 360 degrees (naturally!)
- Practical orientation of learning experiences - there were no artificial classrooms
Then
came the agricultural revolution around 5000 years ago.. and with it
came the formalisation of the society. It is very interesting to note
how in just 2000 years, mankind changed its entire appearance. From
nomadic groups, we settled into tribes, villages, towns and ultimately
cities. And marriage was born. Law and Order was born. Politics was
born. Formal Religion was born. And finally, Formal Education was born.
This was Education System ver 2.0. For the first time, with increasing complexity of our societies, the need was felt to structure everything in the learning processes. The Indian Gurukul system stands as a fine example of this exercise. Shishyas (students) would stay with the Gurus (Teachers) in their Ashramas (Boarding Schools) for a long time, and through a detailed formal process, undertake the process of learning and preparing for life.
As the Industrial Revolution picked pace, jobs became more and more specialised. And thus arose the need to further offer learning solutions for specialised domains. This fragmented the education system and "specialisations" arose across the world, across "domains". As society's complexity grew even more, the number and range of specialisations grew. The Education System ver 2.0 became more and more formalised and fragmented.
This was Education System ver 2.0. For the first time, with increasing complexity of our societies, the need was felt to structure everything in the learning processes. The Indian Gurukul system stands as a fine example of this exercise. Shishyas (students) would stay with the Gurus (Teachers) in their Ashramas (Boarding Schools) for a long time, and through a detailed formal process, undertake the process of learning and preparing for life.
As the Industrial Revolution picked pace, jobs became more and more specialised. And thus arose the need to further offer learning solutions for specialised domains. This fragmented the education system and "specialisations" arose across the world, across "domains". As society's complexity grew even more, the number and range of specialisations grew. The Education System ver 2.0 became more and more formalised and fragmented.
The key features of this newer version 2.0 were -
- Structured learning experiences - teachers would formally instruct kids
- Fragmented learning experiences - learning was broken up into separate pieces
- Theoretical orientation of learning experiences - artificial classrooms created artificial, theoretical experiences
Although
the version 2.0 had these apparent drawbacks, it has persisted for
(thousands of) years now. That's because it prepares its participants
(students) wonderfully well for a narrow range of activities expected
out of them in a specialised domain. Nothing more. If someone wants to
have a broad-brush type of expertise, he/she has to personally make the
effort, mostly out of the formal domain, to learn newer things
regularly. The version 2.0 simply adjusted itself to the new reality - a
society that wanted more and more specialised knowledge, and took pride
in it.
Then came the 1950s. With the knowledge revolution taking shape (the first silicon chip was made around this time), it soon became apparent that the version 2.0 will not suit our evolving needs fully. Dr Peter F Drucker beautifully envisioned it back then, and wrote about the emergence of a "knowledge society" and a "knowledge worker". That surely happened through 1960s, 70s, 80s and the 90s.
But while this was happening, the world was becoming a more and more integrated place. The rapid spread of the idea of globalisation across the world led to sharing of common practices. And these were across domains. Social, political, cultural - all kinds of practices began taking an amorphous global contour. Indians started enjoying McDonalds as much as Americans started revering Yoga.
And how did "the idea of globalisation" spread so rapidly around the world? Well, technology ensured that. Computers, telecommunication and internet all came together in a potent mix to change our perceptions from local to global.
But strangely, the extremely rigid structure of Education System version 2.0 refused to change. Call it inertia or the reputation of the solidified (ossified) Universities around the world, the methods and processes used to teach and learn more or less have remained the same the world over. Even where technology seems to have entered the classroom, nothing much has changed. At least, the teachers' mindsets have not.
But the final nail in the coffin of version 2.0 will soon be struck. And I personally feel that "the irrepresible rise of online Social Media (OSM)" will do that.
How?
Look at how a kid of say, 12 years, today leads out his/her life. He attends school daily, which is a pretty linear experience - everything is a straight line, fixed books, fixed syllabus, fixed friends, fixed teachers, fixed classrooms, fixed holidays (declared months in advance - I often suspect most schoolowners find this part most exciting and rewarding), fixed everything - and comes back home. And then jumps into his virtual world which is a totally 360 degrees experience.
While he is online, the kid does Social Media of all kinds. Facebook. Orkut. Twitter. Skype. Each one of these pulls his imagination into multiple directions with totally random inputs emanating from who-knows-where-next. Chat. SMS. Video. Talk. He keeps inputting his data and wisdom (whatever) into the media, and shares it with the world. The world is doing the same with him. There are no boundaries. There is nothing linear. And I have not even started talking about Video Games so far! When he opens the games sites, a whole new world of mind-body challenge is awaiting his daring escapades. (My friend Vishal Gondal (God-in-chief, IndiaGames) will be happy to learn that I am a big votary of using video-games as part of regular learning processes. I am, in fact, about to implement some parts of this philosophy at my business school PROTON, starting with a daylong video-gaming competition designed to bring out the best of mind-body coordination, strategic planning and operations skills, in my students.)
And then this schoolkid of ours goes to bed, wakes up, and re-enters his linear world of modern schooling! Ahhh.
Then came the 1950s. With the knowledge revolution taking shape (the first silicon chip was made around this time), it soon became apparent that the version 2.0 will not suit our evolving needs fully. Dr Peter F Drucker beautifully envisioned it back then, and wrote about the emergence of a "knowledge society" and a "knowledge worker". That surely happened through 1960s, 70s, 80s and the 90s.
But while this was happening, the world was becoming a more and more integrated place. The rapid spread of the idea of globalisation across the world led to sharing of common practices. And these were across domains. Social, political, cultural - all kinds of practices began taking an amorphous global contour. Indians started enjoying McDonalds as much as Americans started revering Yoga.
And how did "the idea of globalisation" spread so rapidly around the world? Well, technology ensured that. Computers, telecommunication and internet all came together in a potent mix to change our perceptions from local to global.
But strangely, the extremely rigid structure of Education System version 2.0 refused to change. Call it inertia or the reputation of the solidified (ossified) Universities around the world, the methods and processes used to teach and learn more or less have remained the same the world over. Even where technology seems to have entered the classroom, nothing much has changed. At least, the teachers' mindsets have not.
But the final nail in the coffin of version 2.0 will soon be struck. And I personally feel that "the irrepresible rise of online Social Media (OSM)" will do that.
How?
Look at how a kid of say, 12 years, today leads out his/her life. He attends school daily, which is a pretty linear experience - everything is a straight line, fixed books, fixed syllabus, fixed friends, fixed teachers, fixed classrooms, fixed holidays (declared months in advance - I often suspect most schoolowners find this part most exciting and rewarding), fixed everything - and comes back home. And then jumps into his virtual world which is a totally 360 degrees experience.
While he is online, the kid does Social Media of all kinds. Facebook. Orkut. Twitter. Skype. Each one of these pulls his imagination into multiple directions with totally random inputs emanating from who-knows-where-next. Chat. SMS. Video. Talk. He keeps inputting his data and wisdom (whatever) into the media, and shares it with the world. The world is doing the same with him. There are no boundaries. There is nothing linear. And I have not even started talking about Video Games so far! When he opens the games sites, a whole new world of mind-body challenge is awaiting his daring escapades. (My friend Vishal Gondal (God-in-chief, IndiaGames) will be happy to learn that I am a big votary of using video-games as part of regular learning processes. I am, in fact, about to implement some parts of this philosophy at my business school PROTON, starting with a daylong video-gaming competition designed to bring out the best of mind-body coordination, strategic planning and operations skills, in my students.)
And then this schoolkid of ours goes to bed, wakes up, and re-enters his linear world of modern schooling! Ahhh.
{
Don't underestimate the power of social media. They are not just
playtools. They are powerful catalysts of change. Social change. Any
professional who has worked with/on/for softwares in his official work
environment knows how boring, unidimensional and gray they can look and
feel. The world of online social media (Wikis, Waves, Blogs, Diggs,
StumbleUpons..) can be totally different. Colourful. Stable.
Unrestricted. Multi-dimensional. High-performance. I personally feel
some of the world's best brains are designing these 'sites' and the
technology being used is so user-friendly (it has to be, else how will
300 million users work on it regularly with so few glitches!) it makes
one salivate. So when I talk of OSM, I refer to the whole suite of
technologies that are being built to address every conceivable niche of
our communication and learning needs. }
OK!
I know you don't quite agree. You feel this is not representative of
all kids. Agreed! But for how long will we be able to hold onto that
argument? Another year? Three years? Even in developing world countries,
the inevitable rise of living standards, 3G, internet penetration and
computer hardware (inside homes) will mean every kid has access to all
this. And as NIIT's pathbreaking "hole-in-the-wall" experiment with
disadvantaged kids has proven, it will take an amazingly short period of
time for students of young age to master these new technologies. At
least - the operational part of it (if not the design and programming
part). And they do it best when left unsupervised!
And what will happen then?
Will
this total disparity between a formal linear learning world (school),
and an unrestricted multi-dimensional 360 degrees not create big
questions?
I was lucky to have been pulled into the online world around June 2008 through a rather inspirational invite to join LinkedIn from my roommate of IIT-Delhi days (who heads McKinsey KC ops in India). Ever since, I have spent quality time online discovering the seemingly limitless possibilities OSM offers.
I was lucky to have been pulled into the online world around June 2008 through a rather inspirational invite to join LinkedIn from my roommate of IIT-Delhi days (who heads McKinsey KC ops in India). Ever since, I have spent quality time online discovering the seemingly limitless possibilities OSM offers.
While
I do not recommend we tear down the version 2.0 totally, I do suggest
we take a hard look at what components are useful for the next decades,
and discard the rest.
A
cursory glance at the prism of OSM in the image above will convince you
of the possibilities of new-gen learning / collaboration / working I
refer to. So, let's move to the questions now!
- What will (should) classrooms of the future look like?
- How can we leverage the power of OSM in learning experiences?
- How can we integrate formal teaching with audio-visual-sensory-etc. media?
- What should be the role of teachers in these classrooms of the future?
- What should students' approach be, in these learning environments of the future?
- What should learning processes be designed to achieve in the world of the future?
- What kind of a world are we (should we be) preparing everyone for?
- What skills will effective teachers of the future need?
- How soon can a smooth transition from ver 2.0 to 3.0 be made?
Welcome to the brave new world of Education System version 3.0.
Shall I end without playing the devil's advocate? Not at all. I wonder, when all this technology stuff will fill our daily world, our homes, our classrooms (whatever shape they would've taken by then), our mobilesets and what not.. how will our kids learn most basic human values - empathy, teamwork, compassion, truthfulness, ethics, professionalism?
Will love to hear your comments.
Source : http://smblog.proton.in



